React! Games Prototypes

During my time at React!, a couple of prototypes we worked on never entered full development.  I was responsible for a lot of the game design and initial implementation.  We had an RPG and a Car Combat game that had some rough work done.

  • Enemy behavior
  • Loot drop and collection by player
  • Using Unity physics to move vehicle around world
  • Unity Terrain builder to create prototype level quickly

Unity3D, C#, Physics, AI