Broadsword: Age of Chivalry

  • Enemy AI programming
    • Assigned score/weight to different actions, AI chooses best action based on score
  • UI/HUD programming in NGUI
    • Hex system, pathing on hexes, extended NGUI to fit what we needed
  • Enemy battle cutscene, enemy movement, combat animations

Unity3D, C#, iOS, Android, PC, NGUI

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