Tetris Blitz and Tetris ’14 (Unreleased)
The project I was hired to work on at EA was cancelled before my first day. So before we started the next project, I joined the Tetris team and quickly learned the project and made myself useful. I worked through a couple of updates to Tetris Blitz, implemented some new UI, and fixed some bugs. One particular bug was in UI compilation; for years their UI system would incorrectly nest certain UI objects because the compilation to C++ objects miss-ordered things. We began work on Tetris ’14, but that was eventually cancelled when the Tetris license changed. In Tetris ’14 we used the established Tetris algorithms, but I extended it to work with new pieces and power-ups.
Sports Game Prototype
- Designed systems for character building, collecting, stats
- Directed AI development for characters and plays
- Developed card purchasing and deck management
Unity3D, C++, C#, iOS, NGUI