Blog


Uncharted: Drake’s Fortune

I’m late to the party on this one, and the hype is strong, but I don’t think my expectations were out of whack.  This was an amazing first entry, and I see a lot of room to grow through the series. I knew relatively little about the game, so I was surprised by the tone and […]


Objective-C Method Swizzling Was Actually Useful?

Method Swizzling in Objective-C seems like a parlor trick.  Usually when it is taught, it’s prefaced with: “Never do this in production”.  I won’t cover what it is here, but it basically comes down to swapping the pointers for method X with another method Y, so at runtime you can make all calls to method X […]


E3 2013 Day 3

On our way to Destiny we noticed that Assassin’s Creed IV’s Multiplayer had basically no line.  If we could beat the developer we could get a shirt!  All we know of Assassin’s Creed is some of 2 or 3’s multiplayer.  And by some I mean one round.  So we didn’t have much hope it felt […]


E3 2013 Day 2

We are exhausted, and there is still one day to go!  My post will be shorter this time, I’ll just name drop a little bit. We started out going to Final Fantasy 14 and got in line to play the Ifrit challenge.  It took 2 hours to get through that line.  We ended up losing so […]


E3 2013 Day 1

I went to E3 in 2006 for the first time, and it’s fitting that my second time is also a console release year. In 2006 we saw the Wii, 360 and PS3, and this year we get to see a bunch of new Nintendo games, Xbox One, and PS4. This is what we saw today. […]


New Super Mario Bros. 2 & Wii U

After graduating I had a couple of weeks off during the holiday break.  I’m finally getting to that backlog!  I starting hitting up some Mario games.  I can bust through a Mario game pretty quick, and me being a Nintendo fanboy necessitates me playing all Mario games.  Too bad I played the better one first. New Super […]


Regularly Scheduled Programming

School is out!  I had a lot of blog posts on here that were “off topic” because of my class requiring posts.  I cleared most of them, but kept a few that I felt were relevant.  Now that I’m out of school I feel like I’ll have more time to learn.  Ironic isn’t it?  I will […]


Video Games: Cathedral or Bazaar? 1

Raymond proposes that software is either a cathedral, protected and built by a select few, or a bazaar, built from the small strengths of the masses.  Video games are generally cathedrals, but a few bazaar games have been extremely successful.  In the 80s (and recently on mobile), a video game could be made by one […]


Everybody is Professional… When it’s Easy

Traditionally, there are professionals and there are amateurs in media, but those definitions are falling apart. The barrier to entry to making a Video Game has never been smaller. Anyone can make, practically for free, a mobile game over a weekend. Because of extensive tools and resources available, even someone with no artistic or programming […]